Halo Audio

A liquid-chrome launch for headphones that bend sound around you.

Client

Halo

Year

2026

Discipline

Motion

Services

Launch Film · 3D · Web

<case/> The story

A liquid-chrome launch for headphones that bend sound around you.

Brand accent

The brief

Halo came to us with a simple ask: make people feel something before they read a single word. The existing brand was competent, but it looked like everyone else in the category.

The approach

We started in motion, not in static frames. Every element of the Halo Audio system — type, color, imagery and interaction — was prototyped live in the browser, so we could judge how it moves, not just how it looks.

The outcome

A flexible system that scales from a 6px favicon to a 60-meter billboard, and a website that turns visitors into an audience. Launched on time, on budget and well beyond expectations.

<source/> Source vs. render

Hover to look behind the final frame.

SourceRender

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